Monthly Archives: November 2011

GitHub code repository

I always like it when people provide clean implementations of their work which can be dropped easily into a project without much programmer effort.  Stefan Gustavson and Ian McEwan have done this at webgl-noise so I’ve decided to take their … Continue reading

Posted in Uncategorized | Leave a comment

A fast and simple 32bit floating point hash function

In a previous post I reviewed two existing floating point hash functions which are suitable for use in fragment shaders.  These were the BlumBlumShub and Permutation Polynomial hash functions used in MNoise and WebGLNoise.  If curious, here is a link … Continue reading

Posted in Uncategorized | 4 Comments

Useful Interpolation Functions for Noise Development

Interpolation functions allow us to calculate a transition between discreet points.  They are used in noise development.   Here are some common types. Smooth interpolation of a linear input from 0.0 to 1.0 This is a very common interpolation function.  It … Continue reading

Posted in Uncategorized | 1 Comment