Monthly Archives: December 2011

PolkaDot, Star and Cubist Noises

I’ve uploaded three new noise types to the GitHub repository.  The first is a PolkaDot style noise in both 2D and 3D which generates smooth falloff dots at random sizes, intensities and locations over a uniform grid.  ( There’s even … Continue reading

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Optimized Artifact-Free GPU Cellular Noise

Cellular Noise is a noise basis which mimics a voronoi diagram.  It was first proposed by Steven Worley in his 1996 paper “A Cellular Texture Basis Function” and has been used extensively by the graphics community ever since. Stefan Gustavson … Continue reading

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